JPN 221
Premodern Japanese Literature & Culture

 

 

T • Th 11:30-12:45
MAK B-1-122

Jeremy Robinson
robinjer@gvsu.edu
Office: MAK D-2-136
Office Hours: M•W 11am-Noon

"Ah, Amaterasu! Origin of all that is good and mother to us all!"

The version of premodern Japan depicted in the 2006 video game Ôkami may be fictional, but it draws on a wealth of real Japanese artistic, literary, mythological, and historical sources. This class immerses students in this setting, reading the real Japanese classics on which the game is based as we play through the HD re-release of the game. We will explore both the role of the works in their original context as well as their reception by later generations of Japanese readers, ending with its incorporation into the fictional world of Ôkami.

The focus of this course is pre-modern Japanese literature and culture. While Ôkami will provide the framing for our course, readings will include sources in literature, history, mythology, anthropology, art, philosophy, theater, religion, etc. Firmly rooted in the humanistic tradition, the class aims to explore both what we share and how we differ from those who lived so long ago and in such different circumstances, in an effort to explore the range of human experience. All readings will be in English translation and will focus heavily on primary sources. In other words, we will be reading more what the people themselves wrote rather than what others wrote about them, while the context provide by Ôkami will open the question of how these original sources have been and continue to be received and adapted by generations of later readers, viewers, and players. You will frequently be asked to engage with the texts on their own terms, without extensive background information, and to write about your reaction to them prior to having dealt with them in class. Your personal response to what you are reading is as important to making the class a success as is the “accepted” reading of any given work. It is expected that you will finish this class with a deeper understanding of premodern Japanese culture, but more importantly with a sense of the relevance of the themes explored to both modern Japan and to your own life.

Student Learning Objectives:

After successful completion of this course, students will be able to:

Analyze Japanese literary texts within their appropriate cultural context

Compare pre-modern Japanese literary works from different time periods and understand how they were shaped by the different cultural contexts

Identify the major periods of Japanese history from pre-history through 1600 and describe their general social situation

Identify the major genres of pre-modern Japanese literary works across multiple eras

Explain the major trends in Japanese literature and culture in light of both modern ways of thought and their original contexts

Compare social expectations of pre-modern Japanese societies with those of both modern Japan and the US

This course also fulfills the General Education "Philosophy and Literature" Foundation requirement and the "Global Perspectives" Cultures requirement. As such, it includes explicit focus on the following content and skills goals:

Philosophy &
Literature

Explain the principles and questions that define philosophy or literature and
its contributions to human knowledge and civilization.

Explain the relationship between the works discussed, the cultures in which
they were created, and the human concerns they illuminate.

Analyze and interpret one or more primary texts as a major portion of
course content.

Global
Perspectives

Explain how culture affects people's efforts to understand, use, and survive
in their environments, and how these efforts, in turn, affect culture.

Explain within a cultural context the worldviews, language, or ways of life of
societies, nations, regions, or peoples located outside of the United States.

Information
Literacy

Students will identify the need for information; access, evaluate, and
use information effectively, ethically, and legally.

  • Defines the scope of the research question or thesis with clarity and appropriate depth.

  • Accesses information by using effective, well-designed search strategies and the most relevant research tools.

  • Chooses a variety of quality sources appropriate to the scope and discipline of the research question, incorporating seminal works and essential theorists/thinkers by using multiple evaluative criteria.

  • Organizes and synthesizes information from sources to fully achieve the intended purpose, with clarity and depth.

  • Completely and accurately cites all information sources used by appropriately paraphrasing, summarizing, and quoting.

Oral
Communication

Students will effectively prepare and deliver a formal oral presentation.

  • States a thesis that is compelling, precisely stated, appropriately repeated, and strongly linked to the supporting material.

  • Organizes the presentation in a clear, consistent, and cohesive manner.

  • Uses language that is imaginative, memorable, compelling, appropriate for the audience, and enhances the effectiveness of the presentation.

  • Uses delivery techniques that make the presentation compelling and the speaker appears polished and confident.

  • Uses a varietyof supporting materials that significantly enhances the presentation.

Both the Information Literacy and Oral Communication skills goals will be met through a research project, consisting of an oral report presented to the class and a bibliography. One of the easiest ways to find a topic is to choose one of the "Preview" sections marked on the syllabus. However, if there is another topic in which you are interested, please feel free to choose it to present at the appropriate time during the class. You will need to be proactive about making a decision, though, as it is recommended you sign up for a topic at least several weeks in advance to ensure you have time enough to prepare. The presentation should be approximately 10-15 minutes long, must use at least two secondary sources (with a bibliography sheet submitted to the instructor) and include visual aids in the form of a power point or other images.


Grades will be assessed as follows:

 

 

 

Attendance/Participation
Perusall Readings
Padlet Posts
Five Video Game Responses
Oral Presentation
Bibliography
Final Exam

25%
20%
10%
5 x 3=15%
10%
10%
10%

 

There are no requred texts for this course. All readings are listed on the Course Schedule on Blackboard and will be made available on an external site called Perusall. Perusall is a site for collaborative reading, and as you do your readings you should make comments, ask questions, etc.You will see other students' questions/comments as well, and you are encouraged to actively engage, responding to their comments, answering their questions, etc. The intent is to create communal discussion about the readings prior to coming to class, and these online discussions will provide the basis for our in-class discussion. There is no required minimum number of comments you must make, but your activity on Perusall is tracked by the site and active engagement with the readings is the basis of your "Perusall Readings" grade. When a reading is listed on a given day on the Course Schedule, you should read/comment on it prior to that day and come to class ready to actively contribute to discussion. You will also need to post to Padlet if that is assigned for that day, and those posts will make up your Padlet grade. I do take attendance, but your participation grade relies on not just your presence but your active contribution in class.

You will also be required to play the Ôkami video game as part of this class, but you will not need to purchase the game. The Language Resource Center has multiple games and PS4 and Switch devices that you are able to borrow for the duration of the semester. If you already have your own game system, copies in PS4, XBox, and Switch formats are also available to borrow. Videos of the entire playthrough have also been uploaded to Perusall, where you can comment on them in the same was as the readings, pointing out cultural aspects or connections with the class you notice during gameplay. We will play through the first arc (approximately one third) of the story and five times over this period you will be asked to write reflection papers connecting the game with the larger themes of the class.

 

 

 

Winter 2024 Course Schedule

• click on any section to go to the assignments for that week •

 


Underlying Concepts

January 9th - 18th


Gods and Monsters

January 23rd - February 1st


Emperors and Aristocrats

February 6th - 22nd


Monks and Warriors

February 27th - March 21st


Folk Tales and Dog Warriors

March 26th - April 11th


Wrap Up

April 16th - 18th

 

••• Final Exam: Tuesday, April 23rd, 10-11:50am •••